Standard Tanks move and turn slower than you, so it is possible to outmanoeuvre them. Super Tank - 3000 Points : Appears after you have faced 5 homing missiles.įlying Saucer - 5000 Points : Appears after you have scored 2000 points Homing Missile - 2000 Points : Appears after you have scored 10000 points When the flashing stops your weapon is active again.Įnemies consist of the following: Standard Tank - 1000 Points : The first enemy you encounter During the shell's flight your gunsight will flash to signal that firing again is not possible. Once fired you cannot fire again until your shell hits something or reaches the end of its life - which is just over 2 seconds after firing. Your Battle Tank is equipped with a single-shot cannon. Sometimes a benign Flying Saucer will float around the world too - it offers no physical threat other than distraction. The enemy is also hunting you! There is only ever one hostile enemy in the world at any given time. The aim of the game is to trundle around the world hunting the enemy. Like most shoot-em-ups: If it moves - shoot it! You can't beat the phosphorous glow of green vectors! When running on a real SAM the game looks at its very best if you're lucky enough to have access to an old-school CRT monitor/TV. ![]() The graphics were designed to look correct at this ratio. Under SimCoupé the game looks best if you choose the ' TV Aspect Ratio' setting. Or read on for more information about gameplay.Ī 256k SAM! Works great under SimCoupé too. ![]() It was important to keep gameplay and in-game details faithful to the original. Arguably the great-granddaddy of the first-person shooter.īattleZone has been seen on most home computers down the years - so it was time for the SAM to get it too! I have tried to recreate all of the elements and features found in the coin-op. This is my homage to one of Atari's classic vector coin-op games - the seminal BattleZone. One company dominated this arena - Atari. Those glowing, pin-sharp lines held a magic all of their own. There was another type of platform my teenage self found fascinating - vector displays. For me it was always shoot-em-ups that held my attention William's Electronics being masters of the raster based blaster, with ground breaking titles such as Defender and Robotron 2084. There is a game like this, I think it's called "Hell", with scavengers that have much lower hull than standard.Those lucky enough to be a teenager during the latter half of The Golden Age of Arcade Games will remember the sights and sounds of a real video arcade. The Ram and the Capitan, as far I am aware, serve as units for 'Bumper Cars' type games. I get the feeling this would be long-winded to program and so it's probably best not to trouble Ken with something like this, but you never know! I'm not sure whether BZII has something like this or not. The best thing would be for Ken to have a look at the possibility of literally making a spectating mode, where you join a game, except you are not assigned to a team and instead get to switch across players and watch their screens or have a free-cam mode. I don't think a new ship added to the roster for spectating is a good idea, personally. Fast speeds, hovering abilities, invisibility, undetectable on radar, undetectable by other units and so on can be done. fifth person, spectator, in a four-player Canyon Madness strat.Ī ship that has the characteristics of spectator mode is possible, however whether or not it gets into BZ 1.5 is another thing. ![]() ![]() If I can recall correctly, I had a few backers of my idea but it was said to be impossible to implement.Īs nice as this would be, I can't see a spectator being able to have a separate slot in the player list that doesn't take up any of the conventional slots, e.g. It was probably to do with a tournament as a spectator mode would have been ideal for that. I remember bringing this idea up before in the past, about a year ago I believe.
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